home *** CD-ROM | disk | FTP | other *** search
- ======================
- MAYA X-FILE EXPORTER
- ======================
-
-
- Installation
- ------------
-
- 1] Make sure that Maya is not running
- 2] Copy "xExport.mll" to "<mayapathname>\bin\plug-ins"
- 3] Copy "xfileTranslatorOpts.mel" to "<mayapathname>\scripts\others"
- 4] Copy "bicubicBezierPatches.mel" to "<mayapathname>\scripts\others"
- 5] Run Maya
- 6] Select "Window->General Editors->Plug-in Manager" from the main menu bar
- 7] Turn on the "auto load" checkbox next to "xExport.mll"
- 8] Turn on the "loaded" checkbox next to "xExport.mll"
-
-
- Usage
- -----
-
- 1] Select "File->Export All" from the main menu bar
- 2] Select "XFile (*.*)" from the "File of type" drop-down menu
- 3] Select a file name from the browse window
- 4] Click the "Export" button
- -OR-
- Click the "Options..." button for further options (recommended)
-
- Notes
- -----
- - If a material contains a texture, then the diffuse factor is used for the RGB components
- of the face color.
- - See the notes on New Templates to learn about extensions added to the X-File format.
- - TRS animation (as opposed to vertex animation) is exported.
- - Polygons are not triangulated.
- - Use the MEL command bicubicBezierPatches() to convert a NURBS surface into a
- bicubic-bezier-quad-patch-mesh.
- - If a NURBS surface is not bicubic-bezier-quad-patch-mesh then it will be tesselated.
- - Usually setting the display quality to 1 works best. If the operation fails, try again
- with the display quality set to 2, and then if it still doesn't work, try with
- the display quality set to 3.
- - If you need to recompile the plugin recompile it against the libMDtAPI.lib that is contained
- in this directory otherwise output of texture references will not work. Alias will be updating
- this in the near future so this will not be needed.
-
-
- Issues
- ------
- - Unique names for meshes and joints are not checked for.
- - Scenes created with older versions of Maya may not be exported correctly.
- - Since different viewers may interpolate between TRS keyframes differently, animation of
- an object is not guaranteed to look the same as in Maya except at the keyframes of
- that object. To overcome this, choose Animation Mode to be "regular" instead of
- keyframed.
- - Currently bezier-patch exporting is limited to at most 1 material per mesh.
- - Currently bezier-patch exporting does not include skinning information.